The scoreboard your game night deserves.
Chalk keeps score so the table doesn't have to. Add players, pick a template, play - cards, darts, dominoes, garden cricket, anything with points. No account. No subscription. Works in aeroplane mode.
Everything a score keeper needs. Nothing that interrupts the game.
Chalk replaces the notes app, the back of the envelope, and the argument about whose memory is right. Open to playing in under ten seconds, then it gets out of the way.
Two to twelve players as full-width bands with the score set enormous. Tap the right half to add, the left half to subtract, long-press for a custom amount. No number pads unless the game asks for one.
Freeform for anything with points. Race to Target for first past 500, 121, or a number you pick. Countdown from 501 or 301 for darts nights. Rounds for card games, with highest or lowest winning at the end.
Put an iPad flat on the table and every player gets their own panel, rotated the right way up on their side. Up to eight seats, long-press to swap them around, and the dice roll into the middle.
Every score change is an entry in an append-only log, so undo goes back as far as you need - not one step. An undo pill sits quietly at the foot of the board, and round-by-round history has its own sheet.
One to six dice, tap or shake to roll, with a tumble and a mounting haptic that settles firmly. Total shown alongside the faces. Standalone from Home, or summoned to the centre of Table Mode.
The winner's name set huge, final placements as a clean table beneath, and a whisper of chalk-coloured confetti. Rematch sets the same table up again, zeroed, in one tap.
Designed dark-first on a warm slate canvas, because game nights happen in the evening. Heavy rounded numerals read from across the table, and the screen stays awake while a game is live.
Players you've used before come back as one-tap chips, each keeping a chalk-pastel colour. Type the names once per household. Games save themselves, so a force-quit mid-hand loses nothing.
Full VoiceOver, with dice results and score bands announced and Table Mode's rotated panels exposed the right way up. Dynamic Type everywhere below the hero numerals, Reduce Motion respected, and player colour always paired with a name.
It should look like an evening, not a demo.
Real screens from the app: iPad Table Mode with four seats mid-game, the rounds board on iPhone, dice mid-tumble, the ten-second new game screen, and the winner moment.
Buy it once. That's the whole business model.
Chalk is £2.99, paid upfront. There is no free tier to outgrow, no Pro to unlock, and nothing held back for later. What you install is the whole app.
Chalk is part of the game, never an interruption to it. Almost everything it doesn't do was a decision, not an omission - and each one is why it opens fast and never asks you for anything.
No account, no sign-in, no email. Chalk has never heard of you and doesn't need to.
No permission prompts. Chalk asks for nothing at launch - not notifications, not contacts, not the camera.
No ads, ever, and no subscription. A score keeper that nags you is a score keeper you close.
No rules content and no turn timers. Chalk keeps score for games happening in the physical world; the game itself is yours.
Fully local. Your scores and players live on the device and never leave it - the app works exactly the same in aeroplane mode.
Everything, on both devices, forever. The price is part of the positioning: no launch discount, no upsell waiting a week in.
- Freeform scoreboard for 2–12 players
- Race to Target, Countdown and Rounds templates
- Table Mode on iPad and iPhone
- Unlimited undo and round history
- Built-in dice - tap or shake to roll
- Winner moment and one-tap rematch
- Remembered players with chalk-pastel colours
- Light and dark appearances, dark by default
- Full VoiceOver and Dynamic Type support